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I HAVE THE HIGH GROUND PREMIUM SET

I HAVE THE HIGH GROUND PREMIUM SET

But do you know what’s sexier than combat? That slower, higher tension duel that occurs before any damage is done—before any blow is even struck. The duel of word and wit, of melodramatic motion and threatening maneuvers. I Have the High Ground is a short collaborative roleplaying and storytelling game for 2 players about that kind of duel.  It's GM-less and genre-neutral, and takes 1-2 hours to play.

Using game mechanics inspired by competitive fencing, players choose moves in secret. After their choices are revealed, the winner takes the opportunity to flaunt their bravado or to perform subtle acts that leave a dramatic and imposing quiet in their wake. Your game is not an action-packed fight to the death but rather a portrayal of the slow, smoldering tension between two people about to risk their pride, their reputation, or even their lives.

I Have the High Ground also encourages players to ask: what exactly is a duel? You might be knights or fencers with your blades crossed for sport or mortal combat. But what if you were hackers vying for control of a contested server? A murderer and the aggrieved loved one avenging their victim? What if you’re assassins and ex-girlfriends, or in a boxing match, or bar fight, or even just a school talent show? So, who will you be? What will you do? There’s only one way to find out.

Pick your weapons, push the limits, and whenever justifiable: flourish your capes.

Premium Set

This premium set of I Have the High Ground includes:

  • The 5.5x8.5" 28 page riso-print B&W rulebook zine
  • 2 custom d6 dice with crossed rapier 6-faces
  • 9 printed fiberboard tokens for tracking moves
  • A burlap bag for storage
  • A descriptive tag for retail use

Previously only available to crowdfunder backers, premium sets are the best way to play I Have the High Ground!

$13.50

Original: $45.00

-70%
I HAVE THE HIGH GROUND PREMIUM SET

$45.00

$13.50
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Description

But do you know what’s sexier than combat? That slower, higher tension duel that occurs before any damage is done—before any blow is even struck. The duel of word and wit, of melodramatic motion and threatening maneuvers. I Have the High Ground is a short collaborative roleplaying and storytelling game for 2 players about that kind of duel.  It's GM-less and genre-neutral, and takes 1-2 hours to play.

Using game mechanics inspired by competitive fencing, players choose moves in secret. After their choices are revealed, the winner takes the opportunity to flaunt their bravado or to perform subtle acts that leave a dramatic and imposing quiet in their wake. Your game is not an action-packed fight to the death but rather a portrayal of the slow, smoldering tension between two people about to risk their pride, their reputation, or even their lives.

I Have the High Ground also encourages players to ask: what exactly is a duel? You might be knights or fencers with your blades crossed for sport or mortal combat. But what if you were hackers vying for control of a contested server? A murderer and the aggrieved loved one avenging their victim? What if you’re assassins and ex-girlfriends, or in a boxing match, or bar fight, or even just a school talent show? So, who will you be? What will you do? There’s only one way to find out.

Pick your weapons, push the limits, and whenever justifiable: flourish your capes.

Premium Set

This premium set of I Have the High Ground includes:

  • The 5.5x8.5" 28 page riso-print B&W rulebook zine
  • 2 custom d6 dice with crossed rapier 6-faces
  • 9 printed fiberboard tokens for tracking moves
  • A burlap bag for storage
  • A descriptive tag for retail use

Previously only available to crowdfunder backers, premium sets are the best way to play I Have the High Ground!

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